Development Plan:
V0.#.# Basic gameplay: Units, Maps, movement, attacks, visibility, turn based action, Basic UI
V1.#.# Cards and Actions: Grenades, artillery, deployable turrets, jump packs, scanning, capture, weapon swapping, over-watch, damage and repair
V2.#.# Missions: Boss encounter, extraction, defense, hunt, collection missions
V3.#.# Detection and AI improvements: Stealth modifiers, alarms, herding behaviors, patrolling, tactics cards
V4.#.# Resources and Rewards: Mission rewards, saving progress, spending resources on repair, free repair over time
V5.#.# Deck Building: buying cards, recycling cards, deck construction, card limits, card improvement, saving progress
V6.#.# Robot customization: swapping parts, upgrading parts, Team color selection. saving progress
(V7 and up plan are fairly vague at the moment)
V7.#.# Advanced Tech: unlockable "Advanced" card variants, Randomized card stats, spending resources to reroll Advanced cards
V8.#.# Story: Dialog, tutorial, mission feedback
V9.#.# Porting to Phone: Touch controls. vibration, in-app purchase (unlocking Advanced cards)
V10.#.# Multiplayer PVP: Invasion? poaching?
Get MECH-ADVENT (Beta)
MECH-ADVENT (Beta)
A top down Tactical Deck Builder
Status | In development |
Author | DF_WideCode |
Genre | Strategy, Action, Card Game |
Tags | Monsters, Robots, Sci-fi, Singleplayer, Turn-based, Turn-Based Combat, Unity |
More posts
- V1.0.5 Bug fixesJun 09, 2021
- First BugJun 08, 2021
Comments
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Also included in there will be bug fixes, accessibility concerns, and responses to feedback