Torn Space
Build fleets and travel around the star map. Be careful invading the territory of other nations, you may encounter their fleets.
Work in progress. This project is in development and needs a tutorial to explain what is going on but I present it here for testing and demonstration.
Use WASD to rotate and zoom the camera.
Click the cards to play them. Movement , attack and repair cards require you to select a target. Right click or hit escape to cancel the card.
Lasers require line of sight but have no range limits. Their Hit chance is proportionally related to the distance to the target and inversely proportional to its agility ands how far it has traveled. Damage is also reduced over range.
Missiles have a long but limited range. Their chance to hit is based on the number of missiles sent against a single target. Each missile calculates its hit chance individually and does full damage if it hits. Hit chance is reduced by the targets Defense value and the defense value of nearby allied ships. Missiles can not normally target craft and craft do not contribute to defense. Missile cards are ejected after use.
When Ships take damage, cards in their deck and hand are broken until none remain.

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